08/05/2014 at 8:58 pm #46714
Day 12 posted – Our valiant band is set upon by Price-O-Corns! Zlozz and Phyllin bravely fight them off, saving the day!08/12/2014 at 3:38 pm #46745
So what do you guys think of an “Official” Low Life living campaign? Like Starwars Living Force or Shadowrun Missions – but from MOUES? Do we want to manage our MOUES characters THAT way instead of by contribution points? or have separate chars? thoughts?08/12/2014 at 7:56 pm #46755
How would that work? I am unfamiliar with the living rpgs.08/12/2014 at 10:04 pm #46757
The idea is there is a set of rules regarding among other things: What constitutes an “Official” game, awarding xp, which rules are fair game, any specifications for character creation – which if any optional rules are accepted.
Characters that are part of the “Living” campaign can only be used in Living Campaign games. Often times there is a centralized reporting for awarding xp, sessions attended etc.
The idea is you can take your official character and play him in any official game – like at conventions and such. Most groups that do this also have an overriding story arc and some have “officia” scenarios.
Take a look at Shadowrun Missions – the living campaign for Shadowrun. The Catalyst guys have half a dozen of these “Missions” games each with 2 or 3 sessions running at CoC, I am planning on attending 4 of them.08/12/2014 at 10:09 pm #46758
The neat thing about it is its not one group with an ongoing game – Its a GIANT ongoing game ALL the players are part of. Take a look at this section of Shadowrun Missions where they talk about events and how they CAN be played at home.08/12/2014 at 10:58 pm #46760
It sounds like it could be good, as long as we have groups to make use of in our respective areas (I do not) I would not mind having a character for convention games. I am up for making another character if everyone else is… I guess at the moment everyone else is you Thom, and possibly Crudeboy, and Wapcaplets.08/13/2014 at 4:34 pm #46763
No reason these can’t be online.08/13/2014 at 4:36 pm #46764
I think the one thing missing from Low Life that we would need to be successful with this is time – Time doesn’t move on Mutha Oith. No changes in leadership, no development in countries, no new countries, fallen countries etc.08/13/2014 at 4:36 pm #46765
I think we should discuss this more over beer!08/13/2014 at 9:18 pm #46766
I am up for any type of gaming, on line or in person. I think you can get around the big sweeping changes, if you keep the scale of the game small enough. Who cares what the rest of the world does, if you are worried about keeping your business up and running in Floom, or Bucket?
Something like MOUES could be done in such a way that it doesn’t matter about world politics in any way more than A) MOUES HQ wants updates on discoveries in the Underwhere B) Town/ govt official wants a payoff or he will trump up reasons to take the chapter house C) The landlord is a dick, and keeps raising rent D) There is something in the Underwhere you think you may have seen, but you KNOW you never want to see it again.
Keeping it as simple as all those threads, and it will make its own tapestry. Maybe, in order to solve B you get involved in politics, or find someone to back, but it stays in the small scale. As long as you deal with one chapter house and not all at once, it will work. With enough threads and experienced players it could work out very well. I would love to help whomever runs it. I do not make a very good GM, but I like coming up with ideas.08/13/2014 at 9:29 pm #46767
We would probably have to play on weekends, to take into account time differences. Even with a few hours difference, after work had very different meanings.08/13/2014 at 11:19 pm #46768
I think part of the point (This Shadowrun thing at CoC is the first time I am trying a living campaign), is being involved in the overarching storyline – one of the selling points. People all over being part of and impacting history as its unfolding.
To your point, you won’t HAVE to be part of any of that stuff, but I think it will add a dimension to the game that’s lacking today. Whole Hole did a good job of describing the area’s history and current political situation, I think we should continue developing it.
We would have to run all this past Andy (of course).
08/14/2014 at 6:38 am #46770
- This reply was modified 5 years, 6 months ago by Thom.Shartle.
I think if we get to the point where we are running multiple games for the living series we could start with the bigger picture. The selling point with these living games is you can take a character from game to game regardless of city or gm, and it still works. Everyone is power balanced, and it will be cool if we can get there. At the moment however, we seem to not need to be worried about writing an adventure that several cons will be running. I think if we are going to evolve into the large overarching story, we will need more recruits.
The best way I see this happening is by running pick up games. Set up somewhere at a con with a few ringers and play low life, inviting passers by to come join in. We would need a stack of pre built characters, but our biggest mystical is getting around preconceptions that low life is “silly” and that “silly” games are a bad thing.
08/14/2014 at 9:12 am #46772
- This reply was modified 5 years, 6 months ago by Ospprod.
Oh we don’t run all the games – Anyone who follows the rules can run a game anywhere at any time. We are just setting up the infrastructure.08/14/2014 at 9:27 am #46773
But we would need to start by running the games, trying to drum up more interest. I do not know about you, but I am it in my area for people who play Low Life.
We need to do a recruitment drive for MOUES @ CotC and try to get more members/ people who want to play.08/14/2014 at 10:21 am #46774
The biggest obstacle I see in needing more, active players (as opposed to more active players, if you like sloth, its all you in my book)
I could be completely wrong, and Maryland may just be a black whole for low life gaming. I guess we can talk about this aspect at CotC.
I would love to get more players involved in Low Life in general and MOUES in particular, and I think CotC may be our best opportunity.08/14/2014 at 9:32 pm #46775
I understand what you are saying, but I think it’s the other way around – I don’t see how you can generate a lot of excitement with nothing to offer. There has to be something exciting when they (who ever they may be) come to see what’s going on.
To your point, we need to try and build support here at Mutha Oith. I think the right timing for that is when Re-dredged is released.
We (even if its just you and me) need to make sure we get reviews out there and mention in the reviews the site – get people here. Drop notes in RPG forums, etc.
Now when they (who ever THEY are) get here, we have one shot, only one to get their attention. “Coming Soon” and “Someday” won’t cut it. If I become interested in a new rpg (or one that’s new to me) one of the first things I do is visit their site.
I look to see when was the last time an announcement / update was made? What is the action on the forums? What support materials do they have available (extra content, NPC’s, adventures, adventure hooks, fiction). If those things aren’t there, you probably won’t real me in and I won’t be back.
I can give you a prime example: Cuthulhutech. They have a BEAUTIFUL fancy site, great art, a fantastic property and some cool books – really neat concept that really appeals to me. Last time the site was updated 2010. After checking the smatterings on the forums, the last few faithful chattering, why bother coming back?
We have to offer value add, first time they come here.08/14/2014 at 9:34 pm #46776
um This is my own opinion and does not reflect the Opinions of Andy Hopp or Mutha Oith…
08/15/2014 at 8:03 am #46778
- This reply was modified 5 years, 6 months ago by Thom.Shartle.
I do see the validity in what you are saying. I guess it was a lucky turn when I found out about Low Life, and finally got around to checking out its website it was THE DAY the Redredged kickstarter went live, so there was a lot of activity to keep me interested. (Also there was the post about any Oithling that had over 100 clams at the end of the kickstarter got a free Oithling shirt roped me in, sad to say)
The forum buzz did get me excited, and I talked to many people on the forum. It makes me miss Shenron, when he first started on MOC he was a very prolific poster.
Even if we get everyone on the forum involved, we will still need to go out and recruit new blood and try to get them interested. While we are setting up the groundwork for an rpg series on the forum, we should still take the opportunity of having Oithlings together to try to get as many people interested at CotC as possible.
I am trying to think of gimmicks that could work, aside from just making a bunch of one sheets and running pick up games whenever possible.
I have a print and play set of dementalism cards, and I was trying to figure out how to give them out and drum up excitement, ideas came to me for G’Zoink (give people a random card as they walk by and tell them that if they go to an RP session, their character can start with the attribute on the card for free, or it is negative they can give it to another player.)
So the Living Oith campaign (we could call it Incontinental Drift) would it be coming up with an adventure a month, something along those lines?08/15/2014 at 8:07 am #46779
I understand we both want what is best for MOC, and we approach it from different angles. It is just rough to figure out how to build the fan base in a sustainable way.
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