MOUES Adventures

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This topic contains 9 replies, has 3 voices, and was last updated by  Ospprod 2 years, 12 months ago.

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  • #47489

    Ospprod
    Participant

    So, just a random thought…
    Since we are putting out new adventures to be run @ CotC, as well as the living campaign eventually, we should probably play test them for content, balance, length, and amount of fun had. I wouldn’t want a weakness in the one shots or the ongoing campaign to be a reason that MOUES (and with it Low Life) does not flourish.

    With that in mind I was wondering what everyone thought of trying to get a roll20 meeting set up either once a month or every couple of weeks, or however often, and test out these adventures we are writing. I know I for one would appreciate feedback to make sure I am putting out the best product I can.

    Criteria to be able to play would be:
    A) be a member of MOUES
    B) Promise to be honest- I really don’t want empty “yeah that was a good adventure” reponses
    C)Eventually be willing to take your turn as the Boss, lets make this a learning and growing experience for everyone. Also if it is a good adventure it can be played by the masses as a MOUES Fluffer, or the beginning of a longer campaign.

    Let me know what your thoughts are, it probably will have to wait until the new year to start, and I don’t know how it will interact with my classes (but hey if it becomes a thing I am totally fine with it going on without me).

    #47491

    Thom.Shartle
    Moderator
    Supporter of the Alphabeast Soup Kickstarter Campaign

    Sign me up!

    #47509

    Crudeboy
    Participant

    I’m down.

    Also, dang it all, MOUES character.

    #47510

    Thom.Shartle
    Moderator
    Supporter of the Alphabeast Soup Kickstarter Campaign

    If yer gonna do this needs to happen in the next two weeks….

    #47511

    Ospprod
    Participant

    Why so soon?

    #47513

    Thom.Shartle
    Moderator
    Supporter of the Alphabeast Soup Kickstarter Campaign

    Releasing them when Low Life Redredged Releases. You can play it anytime you want, but it will be too late to fix it then, since it will be released.

    #47518

    Ospprod
    Participant

    Well atm we have 2 players and no ideas what everyone’s tentative schedule is. With this type of set up we would required at least one more player to get a good idea about how long each adventure is supposed to run. I do not believe it is logistically feasible to start playing so soon. Especially since I have class this week and finals next week.

    • This reply was modified 3 years ago by  Ospprod.
    #47593

    Ospprod
    Participant

    So the first adventure happened last night (12/18/2014) and we had 4 players. I think until real life gets in the way, that I may try to run the game on Thursday evenings, 7:00 Eastern Standard Time. If anyone else wants to play, please contact myself or Thom, and submit a MOUES character sheet. If we get enough interest where it isn’t feasible to run it as one group, I will see what my availability is to run other groups.

    Also eventually I will run out of steam and I will be willing to hand the reigns of to someone else. If you are interested in GMing you may want to make a character and express you interest.

    Hope so see you on roll20.

    #47596

    Thom.Shartle
    Moderator
    Supporter of the Alphabeast Soup Kickstarter Campaign

    I can do Thundarr after this adventure, then you can do the next.

    #47597

    Ospprod
    Participant

    That works for me.

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