Skirmish Units

This topic contains 2 replies, has 1 voice, and was last updated by  Thom.Shartle 5 years, 5 months ago.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #11331

    Thom.Shartle
    Moderator

    So I’d like to help Andy out by collecting a bunch of core units for Skirmish. I would appreciate some creative input from the rest of the Oithlings. If you can come up with a unit of characters – all of the same type and any fluff associated with them, I can convert them to point values.

    So Stats, Skills, Important Hindrances / Edges, number of models in a unit and any back ground you care to dish out!

    #11333

    Thom.Shartle
    Moderator

    Here is an example of the kind of thing I am looking for from the original factions I started posting. I was way off base with how I was thinking of factions (aligned with race). Oith is a lot more cosmopolitan and factions will be based on political / religious entities, not race. Certain Races / Units won’t be available for armies with other races / units. For playability reasons, please make units comprised of X number of the same being. These games get really silly if units are made up of divergent characters.:

    152 Points
    Broken-Toe Irregular HoHo Heavy Cavalry (Veteran)
    (4) Tweenk Heavy Cavalry Squad
    *Cremefillian
    Agility 8, Smarts 6, Spirit 6, Strength 8, Vigor 10, Pace 6, Fighting 8
    Good Armor (+3 = +4 Armor)
    Flaming Hammer +3 Damage (+1 Flame damage)
    *War Slog
    Agility 6, Smarts 8, Spirit 10, Strength 12, Vigor 12, Pace 8, Fighting 8
    Natural Armor (+2)
    War Slog Bite d12 + 2, Ap 1, Reach 1, Parry 6

    #11690

    Thom.Shartle
    Moderator

    Nothing? c’mon Guys yer killin me!

Viewing 3 posts - 1 through 3 (of 3 total)

You must be logged in to reply to this topic.

Skip to toolbar