The Gist: Contanimators conjure, control, and manipulate contanimants, the Fundamental spirits of filth, decay, disease, and feculence. They can summon contanimants, bind them into constructs, enslave them, command them, and use their vulgar zazz to perform a variety of disgusting wonders.
Trappings: Powers enacted by contanimators are uniformly vile. Mud, muck, feculence, and disease are the hallmarks of the trade. There’s nothing pretty about what they do.
Available Powers: Armor, Barrier, Blast, Blind, Bolt, Boost/Lower Trait, Burrow, Burst, Confusion, Damage Field, Darksight, Defile, Deflection, Dispel, Divination, Drain Power Points, Elemental Manipulation, Entangle, Environmental Protection, Fear, Havoc, Intangibility, Invisibility, Light/Obscure, Pummel, Slumber, Smite, Stun, Summon Contanimants, Transmogrifize, Wall Walker
- Defile (Replaces Contanimate)
- Transmogrifize – Mutates the target in a random (and bizarre) way