(Sorry Andy… I couldn’t resist…)
The Gist: As inventors and artificers of the arcane, weirdos craft and employ devices and apparatuses imbued with eldritch zazz.
Weird Devices: A weirdo can create one specific weird device for each power in his repertoire, although the Weirder and Weirderer Edges can increase this. Each device has Power Points equal to those of the Weirdo at the time it is created. A weird device spends and regains Power Points just as a peep would (1 per hour), including costs for maintaining powers, although a weirdo doesn’t suffer any maintenance penalties himself.
Trappings: Weird devices can be very different from each other. They don’t have to directly duplicate the power used to create them, as long as they’re close. The Boss has the final say, but weirdos are creative peeps, so keep that in mind.
Available Powers: Armor, Banish, Barrier, Beast Friend, Blast, Blind, Bolt, Boost/Lower Trait, Burrow, Burst, Confusion, Damage Field, Darksight, Deflection, Detect/Conceal Arcana, Disguise, Dispel, Divination, Drain Power Points, Elemental Manipulation, Entangle, Environmental Protection, Farsight, Fear, Greater Healing, Growth/Shrink, Havoc, Healing, Intangibility, Invisibility, Light/Obscure, Pummel, Puppet, Quickness, Shape Change, Slumber, Smite, Speak Language, Speed, Stun, Succor, Summon Ally, Telekinesis, Teleport, Wall Walker, Warrior’s Gift